| abs(const vec &) | vec | [friend] |
| norm(const vec &) | vec | [friend] |
| normal(const vec &) | vec | [friend] |
| normalize() | vec | [inline] |
| operator *(const vec &, const mat &) | vec | [friend] |
| operator *(const vec &, const vec &) | vec | [friend] |
| operator *(const vec &, const double &) | vec | [friend] |
| operator *(const double &, const vec &) | vec | [friend] |
| operator *=(const double &) | vec | [inline] |
| operator%(const vec &, const vec &) | vec | [friend] |
| operator()(const int &) | vec | [inline] |
| operator()(const int &) const | vec | [inline] |
| operator+(void) | vec | [inline] |
| operator+(const vec &, const vec &) | vec | [friend] |
| operator+=(const vec &) | vec | [inline] |
| operator-(void) | vec | [inline] |
| operator-(const vec &, const vec &) | vec | [friend] |
| operator-=(const vec &) | vec | [inline] |
| operator/(const vec &, const vec &) | vec | [friend] |
| operator/(const vec &, const double &) | vec | [friend] |
| operator/=(const vec &) | vec | [inline] |
| operator/=(const double &) | vec | [inline] |
| operator<<(std::ostream &, const vec &) | vec | [friend] |
| operator=(const vec &) | vec | [inline] |
| orbit(const vec &, const quat &) | vec | [friend] |
| rotate(const vec &, const quat &) | vec | [friend] |
| swap(vec &, vec &) | vec | [friend] |
| vec() | vec | [inline] |
| vec(const vec &) | vec | [inline] |
| vec(const double &, const double &, const double &) | vec | [inline] |
| vr2q(const vec &, const double &) | vec | [friend] |
| vt2q(const vec &, const double &) | vec | [friend] |
| x | vec | |
| y | vec | |
| z | vec | |
| ~vec() | vec | [inline] |