abs(const vec &) | vec | [friend] |
norm(const vec &) | vec | [friend] |
normal(const vec &) | vec | [friend] |
normalize() | vec | [inline] |
operator *(const vec &, const mat &) | vec | [friend] |
operator *(const vec &, const vec &) | vec | [friend] |
operator *(const vec &, const double &) | vec | [friend] |
operator *(const double &, const vec &) | vec | [friend] |
operator *=(const double &) | vec | [inline] |
operator%(const vec &, const vec &) | vec | [friend] |
operator()(const int &) | vec | [inline] |
operator()(const int &) const | vec | [inline] |
operator+(void) | vec | [inline] |
operator+(const vec &, const vec &) | vec | [friend] |
operator+=(const vec &) | vec | [inline] |
operator-(void) | vec | [inline] |
operator-(const vec &, const vec &) | vec | [friend] |
operator-=(const vec &) | vec | [inline] |
operator/(const vec &, const vec &) | vec | [friend] |
operator/(const vec &, const double &) | vec | [friend] |
operator/=(const vec &) | vec | [inline] |
operator/=(const double &) | vec | [inline] |
operator<<(std::ostream &, const vec &) | vec | [friend] |
operator=(const vec &) | vec | [inline] |
orbit(const vec &, const quat &) | vec | [friend] |
rotate(const vec &, const quat &) | vec | [friend] |
swap(vec &, vec &) | vec | [friend] |
vec() | vec | [inline] |
vec(const vec &) | vec | [inline] |
vec(const double &, const double &, const double &) | vec | [inline] |
vr2q(const vec &, const double &) | vec | [friend] |
vt2q(const vec &, const double &) | vec | [friend] |
x | vec | |
y | vec | |
z | vec | |
~vec() | vec | [inline] |